305 Valley 2.0

An interactive fiction

305 Valley 2.0 is a dystopian future vision shown as an interactive fiction experience, where the physical and virtual merge, and embodied virtual presence is determined by one’s social credit score.

This project explores how the new technologies and social credit system affect people’s lives through a series of possible scenarios and issues of cohabitation in the mixed reality future.

It gives viewers the chance to experience what it feels like to be involuntarily subject to low social scoring through a full-body tour experience and everyday narratives.

A discrimination towards low-credit class will inevitablely cause a protest.

The Grey Market

There is always a shadow in every economy market and policy.

The Grey Market offers a backdoor to eliminate digital history and proxy of high-quality avatar.

Identity Check Point

The concept is loosely inspired by China's social-ranking system, which was first announced back in 2014. This accumulation of data is primarily collected through surveillance monitoring. With the development of embodied technologies, whether these natural information collectors open up a new territory is worth thinking.




Apparel as identity

In the digital world, the quality of images,especially the avatars, highly depends on rendering powered by GPU/CPU.

It seems logical that the higher the rank, the better the rendering.




The 305 Valley has no its own attributes, just like any other cities, as anthropologist Marc Augé have labelled these sites ‘non-spaces’, their spatial qualities erased as a result of disconnection from localized geographies.The citizens have to download a second-layer package to redefine what's called 305 Valley.




Marc Auge, Non-places: Introduction to an Anthropology of Supermodernity (Cultural Studies) (1st Edition),1995

A male citizen is checking his social identity, as his social credit can not meet the standard criteria, he will be redesignated a new digital identity.Otherwise he is just a body in a city where access to services and information is limited.



Ben, H. Concerned about Brexit? Why not become an e-resident of Estonia,  2017, https://www.wired.co.uk/article/estonia-e-resident.

Anderson, B. Imagined Communities: Reflections on the Origins and Spread of Nationalism, 1983.

People may own their physical home or products, but who or what will own their virtual belongings? And which laws will govern there? 

Once a 305 citizen lost his/her original identity, he/she will face some fundamental problem like fail to get into their own home.

If an AI creates a work of art, who owns the rights to it?

The question offers  a gateway to think that the future relationship between human, AI and derivatives.  The 305 citizens can have 'imaginary' friends, AI pianist's album and AI generated literature.



Hart, R. 2017, If an AI creates a work of art, who owns the rights to it, https://qz.com/1054039/google-deepdream-art-if-an-ai-creates-a-work-of-art-who-owns-the-rights-to-it/

Hall, J. Meet the weaponized propaganda AI that knows you better than you know yourself, 2017, https://www.extremetech.com/extreme/245014-meet-sneaky-facebook-powered-propaganda-ai-might-just-know-better-know

305 Valley v.02, an interactive fiction , 7 mins play

Made with Unity, C## ,Blender, Photoshop

Trailer of  305 Valley 2.0


Hyper City


Hyper-Reality-Keiichi Matsuda ,2016 https://vimeo.com/166807261

Happiness, Steve Cutts, 2017


More about the project